Monday, May 20, 2024

Leopoly Opens the Doors of the Virtual World with ShapeLab

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Leopoly Opens the Doors of the Virtual World with ShapeLab
Leopoly Opens the Doors of the Virtual World with ShapeLab

Adding an innovative VR application to 3D design services, Leopoly brings the customer-oriented manufacturing to masses with their ‘ShapeLab’ platform.

Offering the possibility of both individual and sectoral 3D modelling with its practical and easily accessible 3D design platform, Leopoly brings 3D software together with the VR (Virtual Reality) technology through their latest innovation ShapeLab. With its rich editing options and interactive structure, ShapeLab makes the design process as easy and free as possible. VRX 2016 received full marks from technology enthusiasts at its premier.

Leopoly made their debut with a 3D design platform in 2014 and it was appreciated by both amateur and professional users with its user-friendly 3D design tools. With this platform, which was easy to adapt for 21st century makers or the beginners who want to try the 3D production, the company has reached thousands of users in a short amount of time. The company aims to deliver 3D design and production to everyone with free access, and has managed to attract not only the individual users but also the leading companies. Leopoly enhances their product portfolio with VR technology and enriches its service network by cooperating with many global manufacturers such as HP, Lowe and Bosch.

Underlining that ShapeLab, which is an important step in 3D design applications, is just the beginning of innovation, Leopoly Product President Daniel Andrássy said that they see this as an experience and they will start the development process according to end-users’ feedback. According to this, users who try ShapeLab, which will be installed from the Steam platform with its free demo version, will have a say in product development by forwarding their opinions to the company. He added that ShapeLab is a platform that combines VR with practical 3D design and printing, thus enabling users to become artists in a few minutes.

Leopoly products should be easily customizable

Mentioning that they offer easy-to-use and free access products from the very beginning; Andrássy noted that new generation technologies such as 3D and VR should be open to everyone. Andrássy continued saying that customized production had become possible with the help of advanced design options reaching individual users. Andrássy; “3D and VR technologies have unlimited possibilities in unlimited space, and these possibilities should be accessible to everyone. As Leopoly, we are aiming to make personalizing the products as easy as editing a picture on Instagram”. Andrássy said that these technologies will become more effective as they become widespread in the individual usage segment; and many companies will make initiatives to this end.

Leopoly attended VRX 2016 in San Francisco, USA December the 7th and 8th 2016; and brought this innovation together. Andrássy stated that the suggestions and opinions of potential customers were very important for them; and that ShapeLab was very appreciated in the fair. Pointing out that VRX as a B2B (Business to Business), a business-oriented event, was very efficient for them; Andrássy expressed that ShapeLab is an impressive way to show the industry what they can do as a company. Underlining that they had the opportunity to have many connections in the scope of the event; Andrássy added that it is highly probable that these talks will turn into fruitful collaborations.

An impressive step with ShapeLab

Andrássy said that they have exciting plans in the near future about VR technology; which they took an impressive step with ShapeLab. He partake that in this way they aimed to offer multiple user options platforms for all customers in the end user market. Stating that this way they would reach the users all over the world with a single virtual platform; Andrássy talked about their VR plans in the sectoral area; “VR has many exciting opportunities for the industry. For me, the most important ones are; virtual shopping stores that allow customers to review products, the possibility of making changes in game characters, and the ability to combine and display digital parts in many industries. This technology provides customers with the opportunity to step into their virtual worlds; and many other possibilities that are not yet considered. We are ready to listen to everyone who has different VR ideas.”

Andrássy explained that they are interested in 3D and VR as well as other Industry 4.0 technologies; and said that they have some plans in AR (Augmented Reality) but they are currently focusing on VR innovations. In addition, another memorable digital technology IoT (Internet of Objects) also has been stressed having a serious potential; though Andrássy said that this development is not yet on their agenda.

Engin Buzhttp://printing3d.news
After graduating from the Department of Journalism in the Faculty of Communication at Ankara University, Mr. Engin Buz completed his master's degree in Yıldız Technical University's Department of Political Science and International Relations. In 2000, he began his career as a reporter working in various publishing companies and he has prepared culture-art and economic news. Working as an editor in publications for the textile industry since 2009, Buz has started to work at Textilegence established in 2013. Engin Buz is currently preparing business news for the textile and digital printing industries prominently.

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